Once on the main map, you'll immediate notice several small icons representing various encounters in your immediate area. As you might expect, neither construction nor recruiting is free, and so you must take your army abroad in search of treasure, resources, and conquest. Building new edifices will enable you to recruit more powerful unit types, ranging from the relatively innocuous (goblins, sprites, and peasants) to the ultra-powerful (paladins, dragons, and phoenix). You start in your castle with at least one hero and will immediately need to build units appropriate to your starting character's background and the structures currently available to you. Depending on the scenario, which can range from short games played out on a small map to extremely expansive adventures, you will have a goal that you must achieve to win the game.
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Not much for storyline, Heroes invites you to jump straight into the action by choosing one of four different player types, Knight, Barbarian, Sorceress, or Warlock, each with their own specific powers and followers.
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Although it may not be the most technically advanced game of the year, the company's latest spin-off, Heroes of Might and Magic, is an extremely enjoyable strategy game with a fantasy overtone that RPG fans will also appreciate. In an era where graphics and sound development are pushed to the limit, New World Computing is still working on what counts the most, good gameplay.